Slither-Snake Vs Big Animal game info
"Slither-Snake Vs Big Animal" has evolved 2 different modes of gameplay based on the basic gameplay of Snake for players to choose from.
1. Species invasion (the dragon is coming, the snapping turtle is in crisis, the eagle is hitting the sky)
Players will be randomly matched to a playing field. This arena is an endless mode with no ending conditions. It will only end when the player dies. There will be a very powerful hostile boss character in the game (Dragon, Snapping Turtle, and Flying Eagle). Their existence will greatly increase the difficulty and fun of the game. Of course, players can also unlock these characteristic creatures by collecting diamonds to get a unique game experience.
Dragon: Has a faster movement speed and growth rate than ordinary snakes.
Snapping Turtle: The range of energy absorbing block becomes larger, and it has special skills, and it trembles greatly. Destroy all objects whose heads are in the skill range.
Giant Eagle: The range of energy-absorbing block becomes larger, with special skills, Giant Eagle Storm, releases 3 storms and destroys all enemies on the path of the storm.
2. Black hole mode
This mode is a special linear pass-type level mode. There are a total of 100 levels for players to challenge.
Use your body to strike and destroy the black hole that appeared in the scene. The length of the body is reduced by 1 block and the value of the black hole is reduced by 1 block for each impact. When all the black holes in the scene are eliminated, you can pass the level.
Big black hole: randomly refresh anywhere in the scene. The lower the level, the more black holes will be, and the larger the value will be.
Small black hole: A small black hole split from the big black hole in the scene. The value is related to the current value of the big black hole
Diseased bug: The diseased bug that guards the black hole will hover around the black hole to prevent the player from hitting the black hole
Red mist: toxic substances released by black holes. It will spread to the audience over time, and players will suffer continuous damage in the red mist.